The sequence of play below is
based on 12 people playing bunco. For more players, the rules
are the same but more tables will need to be added and the
prize money may differ.
The head table has rung the
bell. This means the game has begun!
At each table anyone who wishes
to throw the dice first can pick up the dice to begin the roll.
Ones are rolled in the first round of the first set. Twos are
rolled in the second round, threes in the third round, etc.
through the sixth round.
If the dice rolled
are
One point is added to the scratchpad by the scorekeeper.
Because a one was rolled, the player gets to roll
again.
On the second roll
There is not a one, so the player passes the dice to the next
player on her left.
The second player scores 2
points and rolls the dice again.
The second player rolls
This is a three of a kind and 5
points is written down by the scorekeeper. It is not a bunco
because the intended bunco number is for three ones, not three
twos.
Her play has ended and she
passes the dice to the third player.
The third player rolls a
Because she did not roll a one, she ends her play and the dice
goes to the fourth player.
The fourth player rolls
3 ones is a bunco.
She yells out bunco! The fuzzy bunco dice are given to her to
hold. Player #four continues to roll until no more ones are
thrown. The scorekeeper writes down 25 points for the bunco and
for any additional points she made. The player who threw the
bunco also notes it on her scoresheet next to the word bunco.
She holds the fuzzy bunco dice until someone else gets a bunco.
The person left with the fuzzy bunco dice at the end of the
entire bunco game gets a prize.
We are back to player #1 and the
rolling sequence for ones continues until the head table rings
the bell.
The head table has reached 25
points and the bell is rung and play is stopped. If a player
has rolled a one before the bell has rung, they are allowed to
finish rolling until no more ones are thrown.
Points are added up at each
table. If a player got a bunco, she would mark how many she
rolled on her scoresheet. The partners with the highest score
at each table moves on to the next numbered table and will roll
for the next number which will be for twos.
For example:
Partners, Susan and Mary, at
table # 2 have more points than Peggie and Kitty at the same
table. Susan and Mary would advance to table #3. And Peggie and
Kitty would stay at the same table.
At table # 3, partners Charlotte
and Leslie have the most points and they move to the head
table, or table #1.
It is always fun to sit at the
head table because players are in control of starting and
stopping the game. It is most often the nicest and biggest
table to sit at. Extra drinks and snacks are often nearby the
head table.
Winning at the head table is
slightly different than the other tables.
Let's say partners, Elaine and
Effie have more points than Brenda and Joanne after a round of
play. Elaine and Effie would remain at the head table. Brenda
and Joanne have less points so they would lose the privilage of
remaining at the head table. For the next round they would sit
at table #2.
Players who move to another
table and those who stay at the table all choose different
partners for a new round.
At table #3,
Deanna's partner is a stuffed animal, or
affectionately called, the Bunco Baby. The
bunco baby is used when the table is missing a
player. Perhaps 11 people showed up to play
when 12 were needed.
When it is the
bunco baby's turn to roll, Deanna will roll for
it. Deanna will keep score for herself and the
bunco baby.
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For
Example:
Deanna rolls a
Deanna marks a 1 on the scoresheet.
Because she rolled the intended number, a two, she will roll
again.
She rolls
Her turn has ended and the player on her left
rolls.
The
player throws a
Since a two was not rolled, her turn is over.
The next player is the bunco baby.
The dice go back to Deanna to roll for the bunco baby.
Deanna rolls a
Deanna marks 2 points down on the scratchpad and rolls
again.
She rolls a bunco!
Because the roll was for the bunco baby, Deanna
marks the 25 points down on the scratchpad. Deanna does not
mark that she rolled a bunco on her scoresheet. The 25 points
will be included in the total number of points at the end of
the round, but the fuzzy bunco dice do not get passed on to
Deanna because it was not Deanna who rolled the
bunco.
It
is not necessary to keep a score sheet for the bunco
baby.
Deanna rolls again for the bunco baby and does
not roll the intended number. She passes the dice to the player
on the bunco baby's left.
When
the next player is done rolling the dice are passed to Deanna
for her turn.
Play
ends when the head table rings the bell.
Deanna adds up the points she and the bunco
baby made. If they make a higher score in that round, Deanna
and the bunco baby will move from table number 3 to the head
table.
At
the table Deanna takes a new partner and the bunco baby also
has a new partner.
Play
continues until all rounds in the four sets have been
played.
Scores are added up and (See Bunco Scoresheet)
and prizes are
awarded.
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